D - Obtained from winning a battle on a Dungeon floor.However, battles that are triggered by enemy events, such as the Shimazu brother's five consecutive attacks, do. "Event battles", such as the Tenshi Sect riots or the all-out battle with the Mouri House, appear not to count. If the counter becomes 4 when any of these events should have triggered, you will get the item reward instead of the event. Namely: The event where Kenshin gains one point in the Emperor Race, the event where Infected troops are burned, the event where Teru is told that she'd make a good husband for Rance, the event where 3G is told about Leila being captured, and the event where Ogawa Kentarou's unit are surprised that he is alive. *There are 5 post-battle events where the counter still appears to increase.Every time that this counter reaches a multiple of 4 the player will be given one of the four affection increasing items, each with equal probability of being obtained. Every time that the player wins an army battle without a post-battle event playing* a counter (with an initial value of 0) will be increased by one.Battle permits are capable of triggering these. These occurrences stack, but only one book will be given out per won battle. After the start of any turn which has a turn number ending in 6 the next battle that you win while attacking an enemy-owned province will be guaranteed to give you exactly one of the Atk/Def/Int/Spd textbooks which give +1 to a stat, each with an equal probability of being obtained.Some of these items drop deterministically: B - Obtained randomly from troop Battles.NOTE: Some items cannot be unequipped once worn. Purple - Battle permits: Allows equipped units to attack and capture an enemy territory at the beginning of every end-turn phase.Yellow - Global equipment: Affects everyone, but needs to be equipped by somebody to take effect.
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